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    Class ComponentReference<T>

    Inheritance
    Object
    AddressableAssetReference<GameObject>
    PrefabAssetReference
    ComponentAssetReference<T>
    ComponentReference<T>
    Implements
    IAssetReference<GameObject>
    Inherited Members
    ComponentAssetReference<T>.ComponentType
    ComponentAssetReference<T>.Instantiate(Transform)
    ComponentAssetReference<T>.ValidateAsset(UnityEngine.Object)
    ComponentAssetReference<T>.ValidateAsset(String)
    PrefabAssetReference.LoadAssetAsync(Action<IAssetReference<GameObject>>)
    AddressableAssetReference<GameObject>.AssetKey
    AddressableAssetReference<GameObject>._cachedAsset
    AddressableAssetReference<GameObject>.Asset
    AddressableAssetReference<GameObject>.HasAsset
    AddressableAssetReference<GameObject>.IsLoaded
    AddressableAssetReference<GameObject>.TryGetAddressableAddress()
    AddressableAssetReference<GameObject>.LoadAsync(Action<GameObject>)
    AddressableAssetReference<GameObject>.UnloadAsset()
    Namespace: IdleKit.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class ComponentReference<T> : ComponentAssetReference<T>, IAssetReference<GameObject>
    Type Parameters
    Name Description
    T

    Constructors

    ComponentReference(GameObject)

    Declaration
    protected ComponentReference(GameObject asset)
    Parameters
    Type Name Description
    GameObject asset

    Implements

    IAssetReference<TAsset>
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