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    Interface IAssetReference<TAsset>

    An Asset Reference is meant to be used like a "load on demand" container for an asset. It should allow for easy asset assignment and loading / unloading. The referenced asset should not be loaded into memory until the load methods are used.

    Namespace: IdleKit.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IAssetReference<out TAsset>
    Type Parameters
    Name Description
    TAsset

    Properties

    Asset

    Returns the referenced asset. This would usually require a load before being called.

    Declaration
    TAsset Asset { get; }
    Property Value
    Type Description
    TAsset

    AssetKey

    A key that can be used to reference the asset without loading it. Useful for loaders to determine which assets to load.

    Declaration
    string AssetKey { get; }
    Property Value
    Type Description
    String

    HasAsset

    Returns true if an asset is assigned as a reference.

    Declaration
    bool HasAsset { get; }
    Property Value
    Type Description
    Boolean

    IsLoaded

    Returns true if the referenced asset has been loaded.

    Declaration
    bool IsLoaded { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Instantiate(Transform)

    Instantiates the referenced asset. This would usually require a load before being called.

    Declaration
    TAsset Instantiate(Transform parentTransform = null)
    Parameters
    Type Name Description
    Transform parentTransform
    Returns
    Type Description
    TAsset

    LoadAssetAsync(Action<IAssetReference<TAsset>>)

    Loads the referenced asset asynchronously and broadcasts a callback on completion.

    Declaration
    void LoadAssetAsync(Action<IAssetReference<TAsset>> onComplete)
    Parameters
    Type Name Description
    Action<IAssetReference<TAsset>> onComplete

    UnloadAsset()

    Unloads the referenced asset.

    Declaration
    void UnloadAsset()
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