Class ComponentAssetReference<T>
Inheritance
ComponentAssetReference<T>
Assembly: cs.temp.dll.dll
Syntax
public abstract class ComponentAssetReference<T> : PrefabAssetReference, IAssetReference<GameObject>
Type Parameters
Constructors
ComponentAssetReference(GameObject)
Declaration
protected ComponentAssetReference(GameObject asset)
Parameters
Type |
Name |
Description |
GameObject |
asset |
|
Properties
ComponentType
Declaration
public virtual Type ComponentType { get; }
Property Value
Methods
Declaration
public T Instantiate(Transform parentTransform = null)
Parameters
Type |
Name |
Description |
Transform |
parentTransform |
|
Returns
ValidateAsset(String)
Declaration
public override bool ValidateAsset(string path)
Parameters
Type |
Name |
Description |
String |
path |
|
Returns
Overrides
ValidateAsset(UnityEngine.Object)
Declaration
public override bool ValidateAsset(UnityEngine.Object obj)
Parameters
Type |
Name |
Description |
UnityEngine.Object |
obj |
|
Returns
Overrides
Implements