Show / Hide Table of Contents

    Class WaitPlotPointActionData

    Inheritance
    Object
    BasePlotPointActionData
    WaitPlotPointActionData
    Implements
    IPlotPointActionData
    IPlotPointData
    IData
    Inherited Members
    BasePlotPointActionData._id
    BasePlotPointActionData.Id
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ToString()
    Object.ReferenceEquals(Object, Object)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class WaitPlotPointActionData : BasePlotPointActionData, IPlotPointActionData, IPlotPointData, IData

    Constructors

    WaitPlotPointActionData(WaitPlotPointActionData)

    Declaration
    public WaitPlotPointActionData(WaitPlotPointActionData data)
    Parameters
    Type Name Description
    WaitPlotPointActionData data

    WaitPlotPointActionData(String)

    Declaration
    public WaitPlotPointActionData(string id)
    Parameters
    Type Name Description
    String id

    Fields

    _seconds

    Declaration
    protected float _seconds
    Field Value
    Type Description
    Single

    Properties

    Seconds

    Declaration
    public virtual float Seconds { get; }
    Property Value
    Type Description
    Single

    Methods

    CreateAction(IPlotPointController, IUnityEventListener)

    Declaration
    public override IPlotPointAction CreateAction(IPlotPointController controller, IUnityEventListener unityEventListener)
    Parameters
    Type Name Description
    IPlotPointController controller
    IUnityEventListener unityEventListener
    Returns
    Type Description
    IPlotPointAction
    Overrides
    BasePlotPointActionData.CreateAction(IPlotPointController, IUnityEventListener)

    Implements

    IPlotPointActionData
    IPlotPointData
    IData
    Back to top Copyright © 2020 East Side Games Inc.