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    Class StoreUpgradeableCurrencyCollectionDataAsset

    Inheritance
    Object
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>
    StoreUpgradeableCurrencyCollectionDataAsset
    Implements
    ISingleDataProvider<IStoreUpgradeableCurrencyCollectionData>
    IStoreUpgradeableCurrencyCollectionDataAsset<IStoreUpgradeableCurrencyCollectionData>
    IGuidReferenceableAsset<IStoreUpgradeableCurrencyCollectionData>
    Inherited Members
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>.DataType
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>.IsLoaded
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>._data
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>.Data
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>.Inject(IResolver)
    IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>.GetData(Action<IStoreUpgradeableCurrencyCollectionData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class StoreUpgradeableCurrencyCollectionDataAsset : IKItemContent<IStoreUpgradeableCurrencyCollectionData, StoreUpgradeableCurrencyCollectionData>, ISingleDataProvider<IStoreUpgradeableCurrencyCollectionData>, IStoreUpgradeableCurrencyCollectionDataAsset<IStoreUpgradeableCurrencyCollectionData>, IGuidReferenceableAsset<IStoreUpgradeableCurrencyCollectionData>

    Implements

    ISingleDataProvider<>
    IStoreUpgradeableCurrencyCollectionDataAsset<TData>
    IGuidReferenceableAsset<>
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