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    Interface ITimedBoost

    A class that provides IModifier functionality that doesn't need to be tied to a specific entity and is, instead, its own entity. Activation and deactivation of the IModifier is controlled via a subscription to the ITimerService.

    Inherited Members
    IBoost.BoostData
    IBoost.BoostSavedData
    IModifier.ModifierId
    IModifier.CanBeApplied
    IModifier.ModifierDataIndex
    IModifier.ModifierDataCollection
    ITimedActivatable.Activatable
    ITimedActivatable.TimedActivatableData
    ITimedActivatable.TimedActivatableSavedData
    ITimedActivatable.TimeRemaining
    IActivatable.ActivatableData
    IActivatable.Activate()
    IActivatable.Deactivate()
    IActivatable.Reset()
    IActivatable.IsActive
    IEntity.Id
    IEntity.Initialize()
    IEntity.Cleanup(IEntityLoaderService)
    ITimerListener.TimerSubscription
    ITimerListener.Progress
    ITimerListener.UpdateProgression(Single)
    ITimerListener.OnTimerEnded(Int64)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public interface ITimedBoost : IBoost, IModifier, ITimedActivatable, IActivatable, IEntity, IInjectable, ITimerListener

    Properties

    TimedBoostData

    Returns the ITimedBoostData associated with this ITimedBoost.

    Declaration
    ITimedBoostData TimedBoostData { get; }
    Property Value
    Type Description
    ITimedBoostData

    TimedBoostSavedData

    Returns the ITimedBoostSavedData associated with this ITimedBoost.

    Declaration
    ITimedBoostSavedData TimedBoostSavedData { get; }
    Property Value
    Type Description
    ITimedBoostSavedData
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