Interface IGeneratorUnitTargetData
A numerical threshold for IGeneratorEntity Units that will give the player a IReward (and apply a IModifier to the IGeneratorEntity). An example would include getting 1000 customers for a Business/Generator which would result in a IGachaReward and a x5 modifier being applied to the IGeneratorEntity's payouts.
Namespace: IdleKit.Gameplay
Assembly: cs.temp.dll.dll
Syntax
public interface IGeneratorUnitTargetData : IData
Properties
GeneratorUnitAmount
Declaration
int GeneratorUnitAmount { get; }
Property Value
Type | Description |
---|---|
Int32 |
RewardId
The IRewardData id to give the player when they hit this GeneratorUnitAmount
Declaration
string RewardId { get; }
Property Value
Type | Description |
---|---|
String |