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    Interface IGeneratorUnitTargetData

    A numerical threshold for IGeneratorEntity Units that will give the player a IReward (and apply a IModifier to the IGeneratorEntity). An example would include getting 1000 customers for a Business/Generator which would result in a IGachaReward and a x5 modifier being applied to the IGeneratorEntity's payouts.

    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IGeneratorUnitTargetData : IData

    Properties

    GeneratorUnitAmount

    The value to hit before a player receives the IReward with id RewardId

    Declaration
    int GeneratorUnitAmount { get; }
    Property Value
    Type Description
    Int32

    RewardId

    The IRewardData id to give the player when they hit this GeneratorUnitAmount

    Declaration
    string RewardId { get; }
    Property Value
    Type Description
    String
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