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    Interface IGeneratorData

    Contains the definition of a specific IGeneratorEntity. This is best described as, "which generator is this?" This is the data that is likely to be constant when building IGeneratorEntityData. The IGeneratorBalanceData and IGeneratorUnitTargetSequenceData are likely to change from IStage to IStage, unlike the IGeneratorData. See IGeneratorEntity. Because of this, you will likely use the id DataId as your ModifiableId instead of the controller's Id like most entities.

    Inherited Members
    IBaseCollectorData.AssociatedUpgradeableCurrencyIds
    IModifiableData.ModifiableId
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IGeneratorData : IBaseCollectorData, IData, IModifiableData
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