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    Interface IEventSettings

    The IEventSettings is used to map IRewards between an IEventContents IMilestones and another IContent.

    It is recommended that this data be globally accessible in all IContent to reduce the risk of save or IReward claiming issues. Using this global mapping across IContent allows for only one set of IContent and associated data to be loaded at a time.

    Inherited Members
    IEntity.Id
    IEntity.Initialize()
    IEntity.Cleanup(IEntityLoaderService)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IEventSettings : IEntity, IInjectable

    Properties

    CurrentPhase

    Returns the currently active phase from the Phases list of the event which is currently active. Must return null if the event is not currently active.

    Declaration
    EventPhase CurrentPhase { get; }
    Property Value
    Type Description
    EventPhase

    CurrentPhaseElapsedMilliseconds

    Returns the start timestamp for the currently active Beamable.Common.Content.EventPhase in the currently active event. Returns 0 if the event is inactive.

    Declaration
    long CurrentPhaseElapsedMilliseconds { get; }
    Property Value
    Type Description
    Int64

    CurrentPhaseEndTime

    Returns the end time of the current phase if one is currently active. If there is no active phase, returns the current game time.

    Declaration
    DateTime CurrentPhaseEndTime { get; }
    Property Value
    Type Description
    DateTime

    CurrentPhaseStartTime

    Returns the start time of the current phase if one is currently active. If there is no active phase, returns the current game time.

    Declaration
    DateTime CurrentPhaseStartTime { get; }
    Property Value
    Type Description
    DateTime

    EventEndTime

    Returns a calculated end Date Time value when all the phases of the event will end.

    Declaration
    DateTime EventEndTime { get; }
    Property Value
    Type Description
    DateTime

    EventSettingsData

    Returns the IEventSettingsData associated with this IEventSettings.

    Declaration
    IEventSettingsData EventSettingsData { get; }
    Property Value
    Type Description
    IEventSettingsData

    EventSettingsSavedData

    Returns the IMilestoneSavedData associated with this IEventSettings.

    Declaration
    IEventSettingsSavedData EventSettingsSavedData { get; }
    Property Value
    Type Description
    IEventSettingsSavedData

    IsActive

    Returns whether the associated IEventContent is currently active.

    Declaration
    bool IsActive { get; }
    Property Value
    Type Description
    Boolean

    TimeRemainingInCurrentPhaseMilliseconds

    Returns the time remaining in the currently active phase. Returns 0 if there is no Beamable.Common.Content.EventContent currently active. Returns 0 if the event is inactive.

    Declaration
    long TimeRemainingInCurrentPhaseMilliseconds { get; }
    Property Value
    Type Description
    Int64

    TimeRemainingMilliseconds

    Returns the time remaining in milliseconds. Returns 0 if IEventContent is not active.

    Declaration
    long TimeRemainingMilliseconds { get; }
    Property Value
    Type Description
    Int64

    Methods

    CanClaimRewards(String)

    Returns true if criteria for claiming IEventContent rewards are met.

    Declaration
    bool CanClaimRewards(string claimInContentId)
    Parameters
    Type Name Description
    String claimInContentId

    The current IContent id.

    Returns
    Type Description
    Boolean

    CanCompleteMilestone(IMilestone)

    Returns true if the meets the criteria for completing.

    Declaration
    bool CanCompleteMilestone(IMilestone milestone)
    Parameters
    Type Name Description
    IMilestone milestone

    The IMilestone.

    Returns
    Type Description
    Boolean

    Return false if the milestone is null or not found in the current IEventContent.

    Remarks

    This method should only be called when the milestone is loaded and in an IEventContent.

    ClaimRewards(String)

    Claims any rewards that the player met the criteria for claiming.

    Declaration
    void ClaimRewards(string claimInContentId)
    Parameters
    Type Name Description
    String claimInContentId

    The current IContent id.

    FinalizeEvent(Int64)

    Used to try and end the event, if there isn't currently a phase of the event active. Should be called at the end of each event phase.

    Declaration
    void FinalizeEvent(long timestamp)
    Parameters
    Type Name Description
    Int64 timestamp

    The timestamp in milliseconds that the IEventContent ended.

    ForceEndEvent(Int64)

    Ends the associated IEventContent immediately, sets IsComplete to true, and sets TimeCompletedTimestamp to timestamp. If the player earned any IMilestone related IReward it can be claimed in the IContent with ClaimInContentId.

    Declaration
    void ForceEndEvent(long timestamp)
    Parameters
    Type Name Description
    Int64 timestamp

    The timestamp in milliseconds that the IEventContent ended.

    GetMilestoneCompletionInfo(String)

    Get the MilestoneCompletionInfo associated with the milestoneId. Returns null if the MilestoneCompletionInfo is not found.

    Declaration
    MilestoneCompletionInfo GetMilestoneCompletionInfo(string milestoneId)
    Parameters
    Type Name Description
    String milestoneId
    Returns
    Type Description
    MilestoneCompletionInfo

    GetRewardIds()

    Returns a list of IReward ids that the player met the criteria for claiming.

    Declaration
    string[] GetRewardIds()
    Returns
    Type Description
    String[]

    SetEventEndTime(Int64)

    Sets the end time of the IEventContent. Does so by changing the duration of the Beamable.Common.Content.EventContents in the EventSettingsData. Setting an end time in the past will cause the event to end immediately.

    Declaration
    void SetEventEndTime(long timestamp)
    Parameters
    Type Name Description
    Int64 timestamp

    The timestamp in milliseconds that the IEventContent will end.

    Remarks

    If SetEventEndTime(Int64) is called while the event is active, it is recommended that the game is restarted to avoid UI issues.

    SetMilestoneCompletionTime(IMilestone, Int64)

    Completes a IMilestone at a specific time. Useful for forecasting future completion times.

    Declaration
    void SetMilestoneCompletionTime(IMilestone milestone, long timestampInMilliseconds)
    Parameters
    Type Name Description
    IMilestone milestone

    The IMilestone to complete.

    Int64 timestampInMilliseconds

    The timestamp in milliseconds at which the IMilestone was or will be completed.

    Remarks

    This method should only be called when the milestone is loaded and in an IEventContent.

    StartEvent(Int64, Int64)

    Starts the associated IEventContent. TimeStartedTimestamp.

    Declaration
    void StartEvent(long startTimestamp, long endTimestamp)
    Parameters
    Type Name Description
    Int64 startTimestamp

    The timestamp in milliseconds that the IEventContent started. This should be the current timestamp and not a time in the future.

    Int64 endTimestamp

    The timestamp in milliseconds that the IEventContent will end.

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