Show / Hide Table of Contents

    Interface IEntityLoaderService

    Defines an IService that allows for loading of any IEntity.

    The IEntityLoaderService makes the assumption that the IData associated with the Entity being loaded has been stored inside the IDataService.

    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IEntityLoaderService : IService

    Methods

    LoadAllEntities<TReturn, TData>()

    Loads all IEntity of a given type that have an associated IEntityData held in the IContainer. If the IEntity does not exist in the IContainer, one will be created and cached in the IContainer.

    Declaration
    TReturn[] LoadAllEntities<TReturn, TData>()
        where TReturn : class, IEntity where TData : class, IEntityData
    Returns
    Type Description
    TReturn[]

    The loaded IEntity.

    Type Parameters
    Name Description
    TReturn
    TData

    LoadEntities<TReturn, TData>(String[])

    Loads all IEntity based on the requested data Ids specified in dataIds. If the IEntity is not found in the IContainer, one will be created and stored in IContainer.

    Declaration
    TReturn[] LoadEntities<TReturn, TData>(string[] dataIds)
        where TReturn : class, IEntity where TData : class, IEntityData
    Parameters
    Type Name Description
    String[] dataIds
    Returns
    Type Description
    TReturn[]

    The loaded IEntity.

    Type Parameters
    Name Description
    TReturn
    TData
    Remarks

    The Ids specified via dataIds must all be for the same IEntity type.

    LoadEntity<TReturn, TData>(String)

    Loads the IEntity providing the dataId. If no cached IEntity is found in the IContainer, then one will be created via the IEntityData associated with he dataId and stored in the IContainer.

    Declaration
    TReturn LoadEntity<TReturn, TData>(string dataId)
        where TReturn : class, IEntity where TData : class, IEntityData
    Parameters
    Type Name Description
    String dataId
    Returns
    Type Description
    TReturn

    The loaded IEntity.

    Type Parameters
    Name Description
    TReturn
    TData

    UnloadEntities<TEntity>(TEntity[])

    The batch version of the UnloadEntity<TEntity>(TEntity).

    Declaration
    void UnloadEntities<TEntity>(TEntity[] entities)
        where TEntity : class, IEntity
    Parameters
    Type Name Description
    TEntity[] entities
    Type Parameters
    Name Description
    TEntity

    UnloadEntity<TEntity>(TEntity)

    All IEntity loaded by LoadEntity<TReturn, TData>(String) must be unloaded by the UnloadEntity<TEntity>(TEntity) from the cache IContainer when the IEntity is no longer requires (i.e: moving to a new IContent or IStage.

    It should unload the IEntity from the IContainer and call Cleanup(IEntityLoaderService) on the IEntity to cleanup IEntity own by the entity.

    Declaration
    void UnloadEntity<TEntity>(TEntity entity)
        where TEntity : class, IEntity
    Parameters
    Type Name Description
    TEntity entity
    Type Parameters
    Name Description
    TEntity
    Back to top Copyright © 2020 East Side Games Inc.