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    Class GeneratorUnitTargetSequenceDataAsset

    Inheritance
    Object
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>
    GeneratorUnitTargetSequenceDataAsset
    Implements
    ISingleDataProvider<IGeneratorUnitTargetSequenceData>
    IGeneratorUnitTargetSequenceDataAsset<IGeneratorUnitTargetSequenceData>
    IGuidReferenceableAsset<IGeneratorUnitTargetSequenceData>
    Inherited Members
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>.DataType
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>.IsLoaded
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>._data
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>.Data
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>.Inject(IResolver)
    IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>.GetData(Action<IGeneratorUnitTargetSequenceData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class GeneratorUnitTargetSequenceDataAsset : IKContent<IGeneratorUnitTargetSequenceData, GeneratorUnitTargetSequenceData>, ISingleDataProvider<IGeneratorUnitTargetSequenceData>, IGeneratorUnitTargetSequenceDataAsset<IGeneratorUnitTargetSequenceData>, IGuidReferenceableAsset<IGeneratorUnitTargetSequenceData>

    Implements

    ISingleDataProvider<>
    IGeneratorUnitTargetSequenceDataAsset<TData>
    IGuidReferenceableAsset<>
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