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    Class GeneratorUnitTargetDataAsset

    Inheritance
    Object
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>
    GeneratorUnitTargetDataAsset
    Implements
    ISingleDataProvider<IGeneratorUnitTargetData>
    IGeneratorUnitTargetDataAsset<IGeneratorUnitTargetData>
    IGuidReferenceableAsset<IGeneratorUnitTargetData>
    Inherited Members
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>.DataType
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>.IsLoaded
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>._data
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>.Data
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>.Inject(IResolver)
    IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>.GetData(Action<IGeneratorUnitTargetData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class GeneratorUnitTargetDataAsset : IKContent<IGeneratorUnitTargetData, GeneratorUnitTargetData>, ISingleDataProvider<IGeneratorUnitTargetData>, IGeneratorUnitTargetDataAsset<IGeneratorUnitTargetData>, IGuidReferenceableAsset<IGeneratorUnitTargetData>

    Implements

    ISingleDataProvider<>
    IGeneratorUnitTargetDataAsset<TData>
    IGuidReferenceableAsset<>
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