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    Class GeneratorStateType

    The String associated with a particular IGeneratorState. This is done so it would be faster to check the GeneratorStateType instead of the type of the IGeneratorState at runtime. This should only be used in UI code.

    Inheritance
    Object
    GeneratorStateType
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ToString()
    Object.ReferenceEquals(Object, Object)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public static class GeneratorStateType

    Fields

    AutoCollect

    Declaration
    public const string AutoCollect = "AutoCollect"
    Field Value
    Type Description
    String

    Null

    Declaration
    public const string Null = "Null"
    Field Value
    Type Description
    String

    Produce

    Declaration
    public const string Produce = "Produce"
    Field Value
    Type Description
    String

    WaitToBuy

    Declaration
    public const string WaitToBuy = "WaitToBuy"
    Field Value
    Type Description
    String

    WaitToCollect

    Declaration
    public const string WaitToCollect = "WaitToCollect"
    Field Value
    Type Description
    String
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