Class EventStartedStateAction
Sets the start time of the Event in the IEventSettings saved data.
Inherited Members
Namespace: IdleKit.Gameplay
Assembly: cs.temp.dll.dll
Syntax
public class EventStartedStateAction : EventStateAction
Constructors
EventStartedStateAction()
Declaration
public EventStartedStateAction()
Properties
EventStartTimestamp
Declaration
public virtual long EventStartTimestamp { get; }
Property Value
Type | Description |
---|---|
Int64 |
Methods
Apply()
Declaration
public override void Apply()