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    Class EventEndedStateAction

    Marks the IEventSettings as complete.

    Inheritance
    Object
    EventStateAction
    EventEndedStateAction
    Inherited Members
    EventStateAction._typesToDispatchAs
    EventStateAction.TypesToDispatchAs
    EventStateAction._eventSettings
    EventStateAction.EventSettings
    EventStateAction._timestamp
    EventStateAction.Timestamp
    EventStateAction.Initialize(IEventSettings, Int64)
    EventStateAction.ResetAction()
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class EventEndedStateAction : EventStateAction

    Constructors

    EventEndedStateAction()

    Declaration
    public EventEndedStateAction()

    Fields

    _userStatsService

    Declaration
    protected IUserStatsService _userStatsService
    Field Value
    Type Description
    IUserStatsService

    Properties

    EventEndedTimestamp

    Declaration
    public virtual long EventEndedTimestamp { get; }
    Property Value
    Type Description
    Int64

    Methods

    Apply()

    Declaration
    public override void Apply()
    Overrides
    EventStateAction.Apply()

    Inject(IResolver)

    Declaration
    public override void Inject(IResolver resolver)
    Parameters
    Type Name Description
    IResolver resolver
    Overrides
    EventStateAction.Inject(IResolver)
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