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    Class CurrencyAvailableTriggerDataAsset

    Inheritance
    Object
    IKContent<ITriggerData, CurrencyAvailableTriggerData>
    CurrencyAvailableTriggerDataAsset
    Implements
    ISingleDataProvider<ITriggerData>
    ITriggerDataAsset<ITriggerData>
    IGuidReferenceableAsset<ITriggerData>
    Inherited Members
    IKContent<ITriggerData, CurrencyAvailableTriggerData>.DataType
    IKContent<ITriggerData, CurrencyAvailableTriggerData>.IsLoaded
    IKContent<ITriggerData, CurrencyAvailableTriggerData>._data
    IKContent<ITriggerData, CurrencyAvailableTriggerData>.Data
    IKContent<ITriggerData, CurrencyAvailableTriggerData>.Inject(IResolver)
    IKContent<ITriggerData, CurrencyAvailableTriggerData>.GetData(Action<ITriggerData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class CurrencyAvailableTriggerDataAsset : IKContent<ITriggerData, CurrencyAvailableTriggerData>, ISingleDataProvider<ITriggerData>, ITriggerDataAsset<ITriggerData>, IGuidReferenceableAsset<ITriggerData>

    Implements

    ISingleDataProvider<>
    ITriggerDataAsset<TData>
    IGuidReferenceableAsset<>
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