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    Class ClaimEventRewardsStateAction

    Flags the IEventContent as complete in the associated IEventSettings and grants rewards for completed IMilestones.

    Inheritance
    Object
    GrantPayoutsStateAction
    GrantRewardStateAction
    ClaimEventRewardsStateAction
    Inherited Members
    GrantRewardStateAction._actionService
    GrantRewardStateAction._rewardService
    GrantRewardStateAction._customPayoutRewards
    GrantRewardStateAction.CustomPayoutRewards
    GrantRewardStateAction.TypesToDispatchAs
    GrantRewardStateAction.Inject(IResolver)
    GrantRewardStateAction.GrantRewards(String[], Int32)
    GrantRewardStateAction.CalculateRewards(String[], Int32)
    GrantRewardStateAction.CalculateReward(IReward)
    GrantPayoutsStateAction._payoutResults
    GrantPayoutsStateAction.PayoutResults
    GrantPayoutsStateAction._typesToDispatchAs
    GrantPayoutsStateAction._currencyService
    GrantPayoutsStateAction._randomService
    GrantPayoutsStateAction.GrantPayouts(CurrencyAmount[])
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class ClaimEventRewardsStateAction : GrantRewardStateAction

    Constructors

    ClaimEventRewardsStateAction()

    Declaration
    public ClaimEventRewardsStateAction()

    Fields

    _eventSettings

    Declaration
    protected IEventSettings _eventSettings
    Field Value
    Type Description
    IEventSettings

    Properties

    EventSettings

    Declaration
    public virtual IEventSettings EventSettings { get; }
    Property Value
    Type Description
    IEventSettings

    Methods

    Apply()

    Declaration
    public override void Apply()
    Overrides
    GrantPayoutsStateAction.Apply()

    Initialize(IEventSettings)

    Declaration
    public virtual void Initialize(IEventSettings eventSettings)
    Parameters
    Type Name Description
    IEventSettings eventSettings

    ResetAction()

    Declaration
    public override void ResetAction()
    Overrides
    GrantPayoutsStateAction.ResetAction()
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