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    Class AutomateGeneratorsGoal

    A Goal that is complete when a player automates one or more IGeneratorEntity in the IStage.

    This Goal is similar to the AutomateGeneratorTypeGoal but doesn't target a specific IGeneratorEntity.

    Each automation of a Generator progresses the IGoal by 1 unit until the target Amount is reached at which point the IGoal is complete.

    Any Generator in the Stage that is already automated prior to this Goal being activated will count towards the completion of the Goal.

    See AutomateGeneratorsGoalData.

    Inheritance
    Object
    Goal<AutomateGeneratorsGoalData>
    AutomateGeneratorsGoal
    Implements
    IGoal
    IActivatable
    IEntity
    IInjectable
    Inherited Members
    Goal<AutomateGeneratorsGoalData>._id
    Goal<AutomateGeneratorsGoalData>.Id
    Goal<AutomateGeneratorsGoalData>.GoalData
    Goal<AutomateGeneratorsGoalData>.GoalSavedData
    Goal<AutomateGeneratorsGoalData>.ActivatableData
    Goal<AutomateGeneratorsGoalData>.CurrentProgression
    Goal<AutomateGeneratorsGoalData>.TargetProgression
    Goal<AutomateGeneratorsGoalData>.NormalizedProgress
    Goal<AutomateGeneratorsGoalData>.CanClaim
    Goal<AutomateGeneratorsGoalData>.IsActive
    Goal<AutomateGeneratorsGoalData>._goalData
    Goal<AutomateGeneratorsGoalData>._goalSavedData
    Goal<AutomateGeneratorsGoalData>._actionService
    Goal<AutomateGeneratorsGoalData>._entityResolver
    Goal<AutomateGeneratorsGoalData>._dataService
    Goal<AutomateGeneratorsGoalData>._targets
    Goal<AutomateGeneratorsGoalData>.Inject(IResolver)
    Goal<AutomateGeneratorsGoalData>.Cleanup(IEntityLoaderService)
    Goal<AutomateGeneratorsGoalData>.Initialize()
    Goal<AutomateGeneratorsGoalData>.Deactivate()
    Goal<AutomateGeneratorsGoalData>.Reset()
    Goal<AutomateGeneratorsGoalData>.SendGoalActivatedAction()
    Goal<AutomateGeneratorsGoalData>.CleanupSubscriptions()
    Goal<AutomateGeneratorsGoalData>.SetProgressGoal(Double)
    Goal<AutomateGeneratorsGoalData>.ProgressGoal(Double)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ToString()
    Object.ReferenceEquals(Object, Object)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class AutomateGeneratorsGoal : Goal<AutomateGeneratorsGoalData>, IGoal, IActivatable, IEntity, IInjectable

    Constructors

    AutomateGeneratorsGoal(String)

    Declaration
    public AutomateGeneratorsGoal(string id)
    Parameters
    Type Name Description
    String id

    Methods

    Activate()

    Declaration
    public override void Activate()
    Overrides
    IdleKit.Gameplay.Goal<IdleKit.Gameplay.AutomateGeneratorsGoalData>.Activate()

    OnAutomateGenerator(AutomateGeneratorStateAction)

    Declaration
    protected virtual void OnAutomateGenerator(AutomateGeneratorStateAction stateAction)
    Parameters
    Type Name Description
    AutomateGeneratorStateAction stateAction

    SubscribeActionListener(IEntity)

    Declaration
    protected override void SubscribeActionListener(IEntity target)
    Parameters
    Type Name Description
    IEntity target
    Overrides
    IdleKit.Gameplay.Goal<IdleKit.Gameplay.AutomateGeneratorsGoalData>.SubscribeActionListener(IdleKit.Gameplay.IEntity)

    UnsubscribeActionListener(IEntity)

    Declaration
    protected override void UnsubscribeActionListener(IEntity target)
    Parameters
    Type Name Description
    IEntity target
    Overrides
    IdleKit.Gameplay.Goal<IdleKit.Gameplay.AutomateGeneratorsGoalData>.UnsubscribeActionListener(IdleKit.Gameplay.IEntity)

    Implements

    IGoal
    IActivatable
    IEntity
    IInjectable
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