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    Class AutomateGeneratorStateAction

    Automates a target Generator and removes the automation cost from the player

    Inheritance
    Object
    AutomateGeneratorStateAction
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class AutomateGeneratorStateAction : IStateAction

    Constructors

    AutomateGeneratorStateAction()

    Declaration
    public AutomateGeneratorStateAction()

    Fields

    _currencyService

    Declaration
    protected ICurrencyService _currencyService
    Field Value
    Type Description
    ICurrencyService

    _generatorEntity

    Declaration
    protected IGeneratorEntity _generatorEntity
    Field Value
    Type Description
    IGeneratorEntity

    _typesToDispatchAs

    Declaration
    protected Type[] _typesToDispatchAs
    Field Value
    Type Description
    Type[]

    Properties

    GeneratorEntity

    Declaration
    public virtual IGeneratorEntity GeneratorEntity { get; }
    Property Value
    Type Description
    IGeneratorEntity

    TypesToDispatchAs

    Declaration
    public virtual Type[] TypesToDispatchAs { get; }
    Property Value
    Type Description
    Type[]

    Methods

    Apply()

    Declaration
    public virtual void Apply()

    Initialize(IGeneratorEntity)

    Declaration
    public virtual void Initialize(IGeneratorEntity generatorEntity)
    Parameters
    Type Name Description
    IGeneratorEntity generatorEntity

    Inject(IResolver)

    Declaration
    public virtual void Inject(IResolver resolver)
    Parameters
    Type Name Description
    IResolver resolver

    ResetAction()

    Declaration
    public virtual void ResetAction()
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