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    Class LoggingConfigAssetReference

    Inheritance
    Object
    AddressableAssetReference<ScriptableObject>
    ScriptableObjectAssetReference<ISingleDataProvider<ILoggingConfig>>
    ScriptableObjectReference<ISingleDataProvider<ILoggingConfig>>
    LoggingConfigAssetReference
    Implements
    IAssetReference<ISingleDataProvider<ILoggingConfig>>
    Inherited Members
    ScriptableObjectAssetReference<ISingleDataProvider<ILoggingConfig>>.Asset
    ScriptableObjectAssetReference<ISingleDataProvider<ILoggingConfig>>.LoadAssetAsync(Action<IAssetReference<ISingleDataProvider<ILoggingConfig>>>)
    ScriptableObjectAssetReference<ISingleDataProvider<ILoggingConfig>>.Instantiate(Transform)
    ScriptableObjectAssetReference<ISingleDataProvider<ILoggingConfig>>.ValidateAsset(UnityEngine.Object)
    ScriptableObjectAssetReference<ISingleDataProvider<ILoggingConfig>>.ValidateAsset(String)
    AddressableAssetReference<ScriptableObject>.AssetKey
    AddressableAssetReference<ScriptableObject>._cachedAsset
    AddressableAssetReference<ScriptableObject>.HasAsset
    AddressableAssetReference<ScriptableObject>.IsLoaded
    AddressableAssetReference<ScriptableObject>.TryGetAddressableAddress()
    AddressableAssetReference<ScriptableObject>.LoadAsync(Action<ScriptableObject>)
    AddressableAssetReference<ScriptableObject>.UnloadAsset()
    Namespace: IdleKit.Core
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class LoggingConfigAssetReference : ScriptableObjectReference<ISingleDataProvider<ILoggingConfig>>, IAssetReference<ISingleDataProvider<ILoggingConfig>>

    Constructors

    LoggingConfigAssetReference(ISingleDataProvider<ILoggingConfig>)

    Declaration
    public LoggingConfigAssetReference(ISingleDataProvider<ILoggingConfig> asset)
    Parameters
    Type Name Description
    ISingleDataProvider<ILoggingConfig> asset

    Implements

    IAssetReference<TAsset>
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