Interface IGeneratorUnitTargetData
A numerical threshold for IGeneratorEntity Units that will give the player a IReward (and apply a IModifier to the IGeneratorEntity). An example would include getting 1000 customers for a Business/Generator which would result in a IGachaReward and a x5 modifier being applied to the IGeneratorEntity's payouts.
Inherited Members
Namespace: IdleKit.Framework
Assembly: cs.temp.dll.dll
Syntax
public interface IGeneratorUnitTargetData : IStaticData
Properties
generatorUnitAmount
Declaration
int generatorUnitAmount { get; }
Property Value
Type | Description |
---|---|
Int32 |
rewardId
The IRewardData id to give the player when they hit this generatorUnitAmount
Declaration
string rewardId { get; }
Property Value
Type | Description |
---|---|
String |