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    Class TimeLeftInEventTriggerDataAsset

    Inheritance
    Object
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>
    TimeLeftInEventTriggerDataAsset
    Implements
    ISingleDataProvider<ITriggerData>
    ITriggerDataAsset<ITriggerData>
    IGuidReferenceableAsset<ITriggerData>
    Inherited Members
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>.DataType
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>.IsLoaded
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>._data
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>.Data
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>.Inject(IResolver)
    IKItemContent<ITriggerData, TimeLeftInEventTriggerData>.GetData(Action<ITriggerData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class TimeLeftInEventTriggerDataAsset : IKItemContent<ITriggerData, TimeLeftInEventTriggerData>, ISingleDataProvider<ITriggerData>, ITriggerDataAsset<ITriggerData>, IGuidReferenceableAsset<ITriggerData>

    Implements

    ISingleDataProvider<>
    ITriggerDataAsset<TData>
    IGuidReferenceableAsset<>
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