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    Class StoreTimedRewardInitializeStateAction

    Set timestamp of the IStoreTimedReward.

    Inheritance
    Object
    StoreTimedRewardInitializeStateAction
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class StoreTimedRewardInitializeStateAction : IStateAction

    Constructors

    StoreTimedRewardInitializeStateAction()

    Declaration
    public StoreTimedRewardInitializeStateAction()

    Fields

    _storeTimedReward

    Declaration
    protected IStoreTimedReward _storeTimedReward
    Field Value
    Type Description
    IStoreTimedReward

    _timerService

    Declaration
    protected ITimerService _timerService
    Field Value
    Type Description
    ITimerService

    _typesToDispatchAs

    Declaration
    protected Type[] _typesToDispatchAs
    Field Value
    Type Description
    Type[]

    Properties

    StoreTimedReward

    Declaration
    public virtual IStoreTimedReward StoreTimedReward { get; }
    Property Value
    Type Description
    IStoreTimedReward

    TypesToDispatchAs

    Declaration
    public virtual Type[] TypesToDispatchAs { get; }
    Property Value
    Type Description
    Type[]

    Methods

    Apply()

    Declaration
    public virtual void Apply()

    Initialize(IStoreTimedReward)

    Declaration
    public virtual void Initialize(IStoreTimedReward storeTimedReward)
    Parameters
    Type Name Description
    IStoreTimedReward storeTimedReward

    Inject(IResolver)

    Declaration
    public virtual void Inject(IResolver resolver)
    Parameters
    Type Name Description
    IResolver resolver

    ResetAction()

    Declaration
    public virtual void ResetAction()
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