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    Class StandardEventContentDataAsset

    Inheritance
    Object
    IKItemContent<IStandardEventContentData, StandardEventContentData>
    StandardEventContentDataAsset
    Implements
    ISingleDataProvider<IStandardEventContentData>
    IStandardEventContentDataAsset<IStandardEventContentData>
    IEventContentDataAsset<IStandardEventContentData>
    IContentDataAsset<IStandardEventContentData>
    IGuidReferenceableAsset<IStandardEventContentData>
    Inherited Members
    IKItemContent<IStandardEventContentData, StandardEventContentData>.DataType
    IKItemContent<IStandardEventContentData, StandardEventContentData>.IsLoaded
    IKItemContent<IStandardEventContentData, StandardEventContentData>._data
    IKItemContent<IStandardEventContentData, StandardEventContentData>.Data
    IKItemContent<IStandardEventContentData, StandardEventContentData>.Inject(IResolver)
    IKItemContent<IStandardEventContentData, StandardEventContentData>.GetData(Action<IStandardEventContentData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class StandardEventContentDataAsset : IKItemContent<IStandardEventContentData, StandardEventContentData>, ISingleDataProvider<IStandardEventContentData>, IStandardEventContentDataAsset<IStandardEventContentData>, IEventContentDataAsset<IStandardEventContentData>, IContentDataAsset<IStandardEventContentData>, IGuidReferenceableAsset<IStandardEventContentData>

    Implements

    ISingleDataProvider<>
    IStandardEventContentDataAsset<TData>
    IEventContentDataAsset<TData>
    IContentDataAsset<TData>
    IGuidReferenceableAsset<>
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