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    Class StageInitializedAction

    Fired after an IStage has been fully set up and is ready to run the game

    Inheritance
    Object
    EntityAction
    StageAction
    StageInitializedAction
    Inherited Members
    StageAction.Stage
    EntityAction._typesToDispatchAs
    EntityAction.TypesToDispatchAs
    EntityAction.Entity
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class StageInitializedAction : StageAction

    Constructors

    StageInitializedAction()

    Declaration
    public StageInitializedAction()

    Properties

    WasNew

    Declaration
    public bool WasNew { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    ResetAction()

    Declaration
    public override void ResetAction()
    Overrides
    EntityAction.ResetAction()
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