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    Interface IUserStatsService

    Namespace: IdleKit.Gameplay.Segmentation
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IUserStatsService : IService

    Properties

    UserId

    Returns a user ID assigned to the current user by the segmentation provider.

    Declaration
    string UserId { get; }
    Property Value
    Type Description
    String

    Methods

    GetStats(UserStatsAccessModifier, Action<Dictionary<String, String>>)

    Starts a process of retrieving current user's stats for the specified domain and access modifier, and then calls a callback actions with the results.

    Declaration
    void GetStats(UserStatsAccessModifier accessModifier, Action<Dictionary<string, string>> onStatsReceived)
    Parameters
    Type Name Description
    UserStatsAccessModifier accessModifier

    Determines the access modifier of the data to retrieve. "UserStatsAccessModifier.Public" would mean other players can see these stats. "UserStatsAccessModifier.Private" would mean this stat would only be visible to the player themself.

    Action<Dictionary<String, String>> onStatsReceived

    Callback for when the data has been retrieved.

    GetStats(Int64, UserStatsAccessModifier, Action<Dictionary<String, String>>)

    Starts a process of retrieving the passed in user's stats for the specified domain and access modifier, and then calls a callback actions with the results.

    Declaration
    void GetStats(long userId, UserStatsAccessModifier accessModifier, Action<Dictionary<string, string>> onStatsReceived)
    Parameters
    Type Name Description
    Int64 userId

    User id for the user whose stats we're retrieving.

    UserStatsAccessModifier accessModifier

    Determines the access modifier of the data to retrieve. "UserStatsAccessModifier.Public" would mean other players can see these stats. "UserStatsAccessModifier.Private" would mean this stat would only be visible to the player themself.

    Action<Dictionary<String, String>> onStatsReceived

    Callback for when the data has been retrieved.

    GetStatsAsync(String, Action<Dictionary<String, String>>, Nullable<Int64>)

    An async version of the method. When using this method the callback should be set to Null.

    Declaration
    Task<Dictionary<string, string>> GetStatsAsync(string accessModifier, Action<Dictionary<string, string>> onStatsReceived, long? userId = default(long? ))
    Parameters
    Type Name Description
    String accessModifier
    Action<Dictionary<String, String>> onStatsReceived
    Nullable<Int64> userId
    Returns
    Type Description
    Task<Dictionary<String, String>>

    SetStats(Dictionary<String, String>, Action)

    Set stats without the access modifier

    Declaration
    void SetStats(Dictionary<string, string> stats, Action onStatsSet)
    Parameters
    Type Name Description
    Dictionary<String, String> stats

    The dictionary which holds the stats keys and their values as strings.

    Action onStatsSet

    Callback for when the data has finished applying.

    SetStats(UserStatsAccessModifier, Dictionary<String, String>, Action)

    Used for changing the player stats, which can be used for analytics/segmentation.

    Declaration
    void SetStats(UserStatsAccessModifier accessModifier, Dictionary<string, string> stats, Action onStatsSet)
    Parameters
    Type Name Description
    UserStatsAccessModifier accessModifier

    Whether this stat should be visible to everyone ("public"), or it is only visible to the player ("private")

    Dictionary<String, String> stats

    The dictionary which holds the stats keys and their values as strings.

    Action onStatsSet

    Callback for when the data has finished applying.

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