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    Class RewardGrantedAction

    Can be used to track whenever a IReward has been granted to the player.

    Inheritance
    Object
    EntityAction
    RewardAction
    RewardGrantedAction
    Inherited Members
    RewardAction.Reward
    EntityAction._typesToDispatchAs
    EntityAction.TypesToDispatchAs
    EntityAction.Entity
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class RewardGrantedAction : RewardAction

    Constructors

    RewardGrantedAction()

    Declaration
    public RewardGrantedAction()

    Properties

    CurrencyRewarded

    Declaration
    public CurrencyAmount[] CurrencyRewarded { get; set; }
    Property Value
    Type Description
    CurrencyAmount[]

    Methods

    ResetAction()

    Declaration
    public override void ResetAction()
    Overrides
    EntityAction.ResetAction()
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