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    Class ResetEntitySavedDataStateAction

    Inheritance
    Object
    ResetEntitySavedDataStateAction
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class ResetEntitySavedDataStateAction : IStateAction

    Constructors

    ResetEntitySavedDataStateAction()

    Declaration
    public ResetEntitySavedDataStateAction()

    Fields

    _savedData

    Declaration
    protected ISavedData _savedData
    Field Value
    Type Description
    ISavedData

    _typesToDispatchAs

    Declaration
    protected Type[] _typesToDispatchAs
    Field Value
    Type Description
    Type[]

    Properties

    SavedData

    Declaration
    public virtual ISavedData SavedData { get; }
    Property Value
    Type Description
    ISavedData

    TypesToDispatchAs

    Declaration
    public virtual Type[] TypesToDispatchAs { get; }
    Property Value
    Type Description
    Type[]

    Methods

    Apply()

    Declaration
    public virtual void Apply()

    Initialize(ISavedData)

    Declaration
    public virtual void Initialize(ISavedData savedData)
    Parameters
    Type Name Description
    ISavedData savedData

    Inject(IResolver)

    Declaration
    public virtual void Inject(IResolver resolver)
    Parameters
    Type Name Description
    IResolver resolver

    ResetAction()

    Declaration
    public virtual void ResetAction()
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