Class NewUserStateAction
Changes the player's IsNew flag to false
Inheritance
NewUserStateAction
Assembly: cs.temp.dll.dll
Syntax
public class NewUserStateAction : IStateAction
Constructors
NewUserStateAction()
Declaration
public NewUserStateAction()
Fields
_typesToDispatchAs
Declaration
protected Type[] _typesToDispatchAs
Field Value
_userSavedData
Declaration
protected IUserSavedData _userSavedData
Field Value
Properties
TypesToDispatchAs
Declaration
public virtual Type[] TypesToDispatchAs { get; }
Property Value
UserSavedData
Declaration
public virtual IUserSavedData UserSavedData { get; }
Property Value
Methods
Apply()
Declaration
public virtual void Apply()
Inject(IResolver)
Declaration
public virtual void Inject(IResolver resolver)
Parameters
Type |
Name |
Description |
IResolver |
resolver |
|
ResetAction()
Declaration
public virtual void ResetAction()