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    Class NewUserStateAction

    Changes the player's IsNew flag to false

    Inheritance
    Object
    NewUserStateAction
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class NewUserStateAction : IStateAction

    Constructors

    NewUserStateAction()

    Declaration
    public NewUserStateAction()

    Fields

    _typesToDispatchAs

    Declaration
    protected Type[] _typesToDispatchAs
    Field Value
    Type Description
    Type[]

    _userSavedData

    Declaration
    protected IUserSavedData _userSavedData
    Field Value
    Type Description
    IUserSavedData

    Properties

    TypesToDispatchAs

    Declaration
    public virtual Type[] TypesToDispatchAs { get; }
    Property Value
    Type Description
    Type[]

    UserSavedData

    Declaration
    public virtual IUserSavedData UserSavedData { get; }
    Property Value
    Type Description
    IUserSavedData

    Methods

    Apply()

    Declaration
    public virtual void Apply()

    Inject(IResolver)

    Declaration
    public virtual void Inject(IResolver resolver)
    Parameters
    Type Name Description
    IResolver resolver

    ResetAction()

    Declaration
    public virtual void ResetAction()
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