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    Class GeneratorUnitCostModifierFormulaDataAsset

    Inheritance
    Object
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>
    ModifierFormulaDataAsset<GeneratorUnitCostModifierFormulaData>
    GeneratorUnitCostModifierFormulaDataAsset
    Implements
    ISingleDataProvider<IModifierFormulaData>
    IModifierFormulaDataAsset<IModifierFormulaData>
    IGuidReferenceableAsset<IModifierFormulaData>
    Inherited Members
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>.DataType
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>.IsLoaded
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>._data
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>.Data
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>.Inject(IResolver)
    IKContent<IModifierFormulaData, GeneratorUnitCostModifierFormulaData>.GetData(Action<IModifierFormulaData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class GeneratorUnitCostModifierFormulaDataAsset : ModifierFormulaDataAsset<GeneratorUnitCostModifierFormulaData>, ISingleDataProvider<IModifierFormulaData>, IModifierFormulaDataAsset<IModifierFormulaData>, IGuidReferenceableAsset<IModifierFormulaData>

    Implements

    ISingleDataProvider<>
    IModifierFormulaDataAsset<TData>
    IGuidReferenceableAsset<>
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