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    Class EventPhaseStartedStateAction

    Inheritance
    Object
    EventStateAction
    EventPhaseStartedStateAction
    Inherited Members
    EventStateAction._typesToDispatchAs
    EventStateAction._eventSettings
    EventStateAction.EventSettings
    EventStateAction._timestamp
    EventStateAction.Timestamp
    EventStateAction.Inject(IResolver)
    EventStateAction.Initialize(IEventSettings, Int64)
    EventStateAction.ResetAction()
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class EventPhaseStartedStateAction : EventStateAction

    Properties

    Phase

    Declaration
    public int Phase { get; set; }
    Property Value
    Type Description
    Int32

    TypesToDispatchAs

    Declaration
    public override Type[] TypesToDispatchAs { get; }
    Property Value
    Type Description
    Type[]
    Overrides
    EventStateAction.TypesToDispatchAs

    Methods

    Apply()

    Declaration
    public override void Apply()
    Overrides
    EventStateAction.Apply()
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