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    Class DynamicCollectCurrencyTypeGoalDataAsset

    Inheritance
    Object
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>
    GoalDataAsset<DynamicCollectCurrencyTypeGoalData>
    DynamicCollectCurrencyTypeGoalDataAsset
    Implements
    ISingleDataProvider<IGoalData>
    IGoalDataAsset<IGoalData>
    IGuidReferenceableAsset<IGoalData>
    Inherited Members
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>.DataType
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>.IsLoaded
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>._data
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>.Data
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>.Inject(IResolver)
    IKItemContent<IGoalData, DynamicCollectCurrencyTypeGoalData>.GetData(Action<IGoalData>)
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class DynamicCollectCurrencyTypeGoalDataAsset : GoalDataAsset<DynamicCollectCurrencyTypeGoalData>, ISingleDataProvider<IGoalData>, IGoalDataAsset<IGoalData>, IGuidReferenceableAsset<IGoalData>

    Implements

    ISingleDataProvider<>
    IGoalDataAsset<TData>
    IGuidReferenceableAsset<>
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