Class CreateGoalStateAction
Sets the Goals target progression target
If the Goal is dynamic the remote server will generate the progression target (not yet implemented)
Inheritance
CreateGoalStateAction
Assembly: cs.temp.dll.dll
Syntax
public class CreateGoalStateAction : IStateAction
Constructors
CreateGoalStateAction()
Declaration
public CreateGoalStateAction()
Fields
_goal
Declaration
Field Value
_typesToDispatchAs
Declaration
protected Type[] _typesToDispatchAs
Field Value
Properties
Goal
Declaration
public virtual IGoal Goal { get; }
Property Value
TypesToDispatchAs
Declaration
public virtual Type[] TypesToDispatchAs { get; }
Property Value
Methods
Apply()
Declaration
public virtual void Apply()
Initialize(IGoal)
Declaration
public virtual void Initialize(IGoal goal)
Parameters
Type |
Name |
Description |
IGoal |
goal |
|
Inject(IResolver)
Declaration
public virtual void Inject(IResolver resolver)
Parameters
Type |
Name |
Description |
IResolver |
resolver |
|
ResetAction()
Declaration
public virtual void ResetAction()