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    Class BuyStoreRewardStateAction

    Grants rewards for a purchased IStoreReward

    Inheritance
    Object
    GrantPayoutsStateAction
    GrantRewardStateAction
    BuyStoreRewardStateAction
    Inherited Members
    GrantRewardStateAction._actionService
    GrantRewardStateAction._rewardService
    GrantRewardStateAction._customPayoutRewards
    GrantRewardStateAction.CustomPayoutRewards
    GrantRewardStateAction.TypesToDispatchAs
    GrantRewardStateAction.Inject(IResolver)
    GrantRewardStateAction.GrantRewards(String[], Int32)
    GrantRewardStateAction.CalculateRewards(String[], Int32)
    GrantRewardStateAction.CalculateReward(IReward)
    GrantPayoutsStateAction._payoutResults
    GrantPayoutsStateAction.PayoutResults
    GrantPayoutsStateAction._typesToDispatchAs
    GrantPayoutsStateAction._currencyService
    GrantPayoutsStateAction._randomService
    GrantPayoutsStateAction.GrantPayouts(CurrencyAmount[])
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class BuyStoreRewardStateAction : GrantRewardStateAction

    Constructors

    BuyStoreRewardStateAction()

    Declaration
    public BuyStoreRewardStateAction()

    Fields

    _storeReward

    Declaration
    protected IStoreReward _storeReward
    Field Value
    Type Description
    IStoreReward

    Properties

    StoreReward

    Declaration
    public virtual IStoreReward StoreReward { get; }
    Property Value
    Type Description
    IStoreReward

    Methods

    Apply()

    Declaration
    public override void Apply()
    Overrides
    GrantPayoutsStateAction.Apply()

    Initialize(IStoreReward)

    Declaration
    public virtual void Initialize(IStoreReward storeReward)
    Parameters
    Type Name Description
    IStoreReward storeReward

    PayForReward()

    Declaration
    protected virtual void PayForReward()

    ResetAction()

    Declaration
    public override void ResetAction()
    Overrides
    GrantPayoutsStateAction.ResetAction()
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