Class BasePlotPointActivationConditionDataAsset<TData>
Inheritance
BasePlotPointActivationConditionDataAsset<TData>
Namespace: IdleKit.Gameplay
Assembly: cs.temp.dll.dll
Syntax
public abstract class BasePlotPointActivationConditionDataAsset<TData> : ScriptableObjectBaseData<IPlotPointActivationConditionData, TData>, IPlotPointActivationConditionDataAsset, IPlotPointDataAsset<IPlotPointActivationConditionData>, IGuidReferenceableAsset<IPlotPointActivationConditionData>, IPlotPointDataAsset, IGuidReferenceableAsset where TData : class, IPlotPointActivationConditionData
Type Parameters
Name | Description |
---|---|
TData |
Properties
Name
Declaration
public virtual string Name { get; }
Property Value
Type | Description |
---|---|
String |
PlotPointData
Declaration
public virtual IPlotPointData PlotPointData { get; }
Property Value
Type | Description |
---|---|
IPlotPointData |
Implements
IGuidReferenceableAsset<>
IGuidReferenceableAsset