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    Class AscensionAvailableAction

    IAction fired when the CanAscend() goes from false to true

    Inheritance
    Object
    EntityAction
    StageAction
    AscensionAvailableAction
    Inherited Members
    StageAction.Stage
    EntityAction._typesToDispatchAs
    EntityAction.TypesToDispatchAs
    EntityAction.Entity
    EntityAction.ResetAction()
    Namespace: IdleKit.Gameplay
    Assembly: cs.temp.dll.dll
    Syntax
    public class AscensionAvailableAction : StageAction

    Constructors

    AscensionAvailableAction()

    Declaration
    public AscensionAvailableAction()
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