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    Class InjectGameObjectsPhase

    Inheritance
    Object
    SequenceableBase
    LoadPhaseBase
    InjectGameObjectsPhase
    Implements
    ILoadPhase
    ISequenceable
    IProgressCompletable
    IProgressable
    ICompletable
    IInjectable
    Inherited Members
    LoadPhaseBase._resolver
    LoadPhaseBase.Inject(IResolver)
    SequenceableBase.OnCompleted
    SequenceableBase.OnProgress
    SequenceableBase.OnSequenceableStarted
    SequenceableBase.OnSequenceableCanceled
    SequenceableBase.OnSequenceableReverted
    SequenceableBase.OnSequenceableCompleted
    SequenceableBase.OnSequenceableException
    SequenceableBase._isStarted
    SequenceableBase.IsStarted
    SequenceableBase._isCanceled
    SequenceableBase.IsCanceled
    SequenceableBase._isComplete
    SequenceableBase.IsComplete
    SequenceableBase.SendOnComplete(IProgressCompletable)
    SequenceableBase._normalizedProgress
    SequenceableBase.NormalizedProgress
    SequenceableBase.SendOnProgress(IProgressable, Single)
    SequenceableBase._reportBuilder
    SequenceableBase.Report
    SequenceableBase.Start()
    SequenceableBase.Cancel()
    SequenceableBase.Revert()
    SequenceableBase.Complete()
    SequenceableBase.ThrowException(Exception)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ToString()
    Object.ReferenceEquals(Object, Object)
    Namespace: IdleKit.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public class InjectGameObjectsPhase : LoadPhaseBase, ILoadPhase, ISequenceable, IProgressCompletable, IProgressable, ICompletable, IInjectable

    Fields

    _gameObjects

    Declaration
    protected IEnumerable<GameObject> _gameObjects
    Field Value
    Type Description
    IEnumerable<GameObject>

    _getGameObjectsFunc

    Declaration
    protected Func<IEnumerable<GameObject>> _getGameObjectsFunc
    Field Value
    Type Description
    Func<IEnumerable<GameObject>>

    _includeInactiveObjects

    Declaration
    protected bool _includeInactiveObjects
    Field Value
    Type Description
    Boolean

    Methods

    Cleanup()

    Declaration
    public override void Cleanup()
    Overrides
    SequenceableBase.Cleanup()

    Initialize(IEnumerable<GameObject>, Boolean)

    Declaration
    public ILoadPhase Initialize(IEnumerable<GameObject> gameObjects, bool includeInactiveObjects)
    Parameters
    Type Name Description
    IEnumerable<GameObject> gameObjects
    Boolean includeInactiveObjects
    Returns
    Type Description
    ILoadPhase

    Initialize(Func<IEnumerable<GameObject>>, Boolean)

    Declaration
    public ILoadPhase Initialize(Func<IEnumerable<GameObject>> gameObjectsRetrievalMethod, bool includeInactiveObjects)
    Parameters
    Type Name Description
    Func<IEnumerable<GameObject>> gameObjectsRetrievalMethod
    Boolean includeInactiveObjects
    Returns
    Type Description
    ILoadPhase

    RunCancelLogic()

    Declaration
    protected override void RunCancelLogic()
    Overrides
    SequenceableBase.RunCancelLogic()

    RunCompleteLogic()

    Declaration
    protected override void RunCompleteLogic()
    Overrides
    SequenceableBase.RunCompleteLogic()

    RunRevertLogic()

    Declaration
    protected override void RunRevertLogic()
    Overrides
    SequenceableBase.RunRevertLogic()

    RunStartLogic()

    Declaration
    protected override void RunStartLogic()
    Overrides
    SequenceableBase.RunStartLogic()

    Implements

    ILoadPhase
    ISequenceable
    IProgressCompletable
    IProgressable
    ICompletable
    IInjectable
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