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Story Sequence Player

The Story Sequence Player class is responsible for advancing the Playback of a Story Sequence. It manages Frames, switching Sets, and moving Actors and Cameras.


The Player stores only a few properties:

  • Master Config: A reference to the Story Sequence Master Config. This allows the Player to Instantiate the Story Sequence Camera if necessary.

  • Wings: A Transform that is the location where Actors will be placed when not in use. Should be somewhere far behind, above, or below your Sets and Camera Angles.

  • Set Offset Direction: An Enum that determines how Sets will be laid out in the Scene as they are Instantiated. All sets are Instantiated when a Sequence begins to prevent any Frame Drop in the middle of Playback.