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Tag

ITagData

ITagData allows for the implementation of Tags within IdleKit. Tags can be used to associate specific properties to an Entity, such as an IExchangeable, within the game.

Tip

An example usage of tags in IdleKit is UpgradeCurrenciesWithTagsGoal. This IGoal allows specific IUpgradeableCurrencies to be targeted via Tags.

Tip

A series of elemental tags could be used to give an IUpgradeableCurrency (such as character cards) more or less favourable results when interacting with other IUpgradeableCurrencies. These tags could include fire, water, air, earth.

TagData

TagData is a concrete implementation of ITagData which is not currently used in IdleKit.

Relationships

tagandrarity