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Reward RandomUnobtainedCurrencyReward
Inheritance BaseRandomCurrencyReward
Example Get 1 - 5 Unobtained Rare Generator Cards
Description This reward uses TagConsumerData to gather unobtained Currency into a pool. It then randomly picks from the pool of valid Currency, or falls back if the pool is empty.
Restrictions Target Currency must be available and not obtained. It must also match against the associated TagConsumerData. If no Currency meets this criteria the fallback reward will be used instead.
Has fallback true
Sets available false
Sets obtained true
Remarks Use these rewards when you don't want to reward a specific Currency, but want to reward something from a pool of generally similar Currencys that the player has not already obtained.

Reward Logic