Goal | GetUpgradesForCurrencyTypeGoal |
Description | A Goal that is complete when the player upgrades any instances of an Upgradeable Currency with a specific StaticDataId . |
Example | Upgrade Cory to Level 3 |
Inheritance | Goal |
Target | The target Upgradeable Currency is specified by it's StaticDataId via GetUpgradesForCurrencyTypeGoalData.CurrencyId |
Target Amount | The number of upgrades that must be made to the Upgradeable Currency . Specified via GetUpgradesForCurrencyTypeGoalData.Amount . |
Progression | Each time the player upgrades the target Upgradeable Currency , the progress of the Goal will be set to the level of the Upgradeable Currency . Once the target amount is met, the Goal is complete. |
Pre Activation | Levels of Upgradeable Currency that have been reached due to upgrades prior to the Goal becoming active will still count towards the Goal progress. |
Remarks | |