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Goal GetGeneratorUnitsForGeneratorTypeGoal
Description A Goal that is complete when the player buys a certain number of units for one or more instances of a specified Generator.
Example Get 1000 customers for Dirty Dancer
Inheritance Goal
Target Any Generator with a StaticDataId that matches the Id specified via GetGeneratorUnitsForGeneratorTypeGoalData.GeneratorId will be targeted by the Goal.
Target Amount The number of units that the player must get the target Generator to. Specified via GetGeneratorUnitsForGeneratorTypeGoalData.Amount.
Progression The Goal progresses by 1 whenever a targeted Generator reaches the target number of units.
Post Activation Generator units that have been accumulated before the Goal becomes active will count towards the target. A Generator purchased by the player after the Goal becomes active will also still be eligible for contribution toward the target.