Goal | GetGeneratorUnitsForAllGeneratorsGoal |
Description | A Goal that is complete when the player buys a specified number of units for all Generators within the Stage . |
Example | Get 1000 customers for all Businesses |
Inheritance | Goal |
Target | All Generators within the Stage whether they have been purchased by the player or not. |
Target Amount | The number of units that the customer must buy for each Generators . Specified via GetGeneratorUnitsForAllGeneratorsGoalData.Amount . |
Progression | The Goal progresses by 1 whenever a Generator reaches the target number of units specified via . For example, a Goal could be authored that requires the player to get all Generators within the Stage to 100 units/customers. |
Pre Activation | Generator units that have been accumulated before the Goal becomes active will count towards the target. |
Post Activation | Generators that are purchased by the player after the Goal becomes active will still be eligible for contribution toward the target. |
Remarks | This Goal overrides the behaviour of Goal.TargetProgression by automatically overriding it to be the number of Generators within the Stage . The target amount remains the number of units that the player needs to buy for each Generator . |