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Goal CollectRewardTypeGoal
Description A Goal that is completed once the player is granted one or more instances of a specific Reward.
Example Collect Timer Trunk
Inheritance IGoal
Target Any Reward with a StaticDataId that matches the Id specified via CollectRewardTypeGoalData.TargetRewardId will be targeted by the Goal.
Target Amount The number of times that the Reward must be claimed by the player. Specified via CollectRewardTypeGoalData.Amount.
Progression The Goal progresses by 1 every time a target Reward is granted to the player until the target amount is reached, at which point the Goal is complete.
Post Activation Only Rewards granted after the Goal becomes active will count towards progress of the Goal.