Goal | CollectRewardTypeGoal |
Description | A Goal that is completed once the player is granted one or more instances of a specific Reward . |
Example | Collect Timer Trunk |
Inheritance | IGoal |
Target | Any Reward with a StaticDataId that matches the Id specified via CollectRewardTypeGoalData.TargetRewardId will be targeted by the Goal. |
Target Amount | The number of times that the Reward must be claimed by the player. Specified via CollectRewardTypeGoalData.Amount . |
Progression | The Goal progresses by 1 every time a target Reward is granted to the player until the target amount is reached, at which point the Goal is complete. |
Post Activation | Only Rewards granted after the Goal becomes active will count towards progress of the Goal. |
Remarks | |